You start off with no items, but you’ll start to accumulate many over the course of the game which will let you get past areas which were inaccessible before. In Sound Mind is played from a first person perspective and you’ll primarily be exploring. Here he encounters their fears and learns to understand them better and begins to start unravelling a connection between them all and himself. He finds recordings of sessions with his previous patients and through playing them is transported into their psyches. You play as psychologist Desmond Wales who wakes up, trapped in a version of his own apartment building. Out now on PS5 is In Sound Mind, a psychological horror game. The larger publishers don’t seem too bothered but, as usual, that’s where the indies step up. That means you’d expect some spooky games to be hitting the digital and physical stores for your platform of choice. It's no masterpiece, but I definitely don't feel I've wasted my time on it.Octoin PS5 / Reviews tagged first person / half-life / horror / in sound mind / psychological / puzzle by Gareth I hadn't heard of this game before it was offered for free on EGS, which is a bit surprising. The underwhelming story is counterbalanced by the original weapons you get to use and the distinct levels, each with their own well made design. In Sound Mind is a pretty sound game, offering a good deal of survival horror, puzzles, action sequences, and atmosphere. However, the game is also about dealing with the loss of a cat, which is the much better theme. The big reveal is based on Jungian mumbo-jumbo combined with CIB (the game's CIA) secret experiments, which our protagonist counters with positive psychology mumbo-jumbo. Quite outdated.įor me, the greatest feeling a story can offer is when the big reveal makes you see the series of previous events from an entirely different perspective. Graphics, physics and mechanics are nothing to write home about. There also vinyl collectibles, which contain songs of different genres, with very meaningful lyrics relating to the situations of the clients, Desmond, and one other character. The music is usually minimalistic, but evocative. Sound is very good, blending well with the idiosyncrasies of each level. You might die a few times to the final boss. There's a cat in the game who tells you to git gud, and it doesn't make much sense when she does, but you'll see what she meant later on, as the difficulty increases in the later levels. The puzzles aren't particularly hard, but they can be obtuse at times, and they vary from simple to complex. The rest of the gameplay consists of sporadic shooting of regular enemies (of which there are two types), collecting items to improve stats as well as optional items, and a good deal of puzzles. There's a cat in the game who tells you to git gud, … More These newly acquired weapons are used to unlock other areas in the hub or the other levels. Instead of guns, you'll have to use a mirror shard, flares, pills, and a radio to defeat the nemeses in each level. In each level, there is a nemesis that can't be brought down by conventional weapons, and this is where the game offers its biggest innovation. They each have their distinctive design and feeling, heavily influenced by games like Alan Wake and Half-Life (and probably others I couldn't figure out). There are four other areas in the game, each one representing the memories of one of Desmond's clients. Sure, we have seen that countless times, but it's what comes next that matters, right? At first, it does give you an Amnesia: The Dark Descent feeling, but as you explore the first area, which serves as the hub, you realize it's more Resident Evil than Amnesia. The game puts you in the shoes of a clinical psychologist, Desmond, who (what do you know) has amnesia. In many ways, it is similar to the latest Resident Evil games. Playing the game for the first time, it might seem to you that it's a walking simulator, but as it goes on, you'll be surprised at the amount of gameplay it offers.
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